Invitation to Korbyt Education Event at Tower 42 London
Wednesday 25th & Thursday 26th April 2018
Find out about how to integrate with you student and staff system, social feeds and content, easily produce live messages, layouts for signage, desktop apps and engage with your entire campus population, no matter their device.
Thank you for your interest in the Korbyt Education event. We will be holding 2 events, the first will be on the 25th April starting at 10am, the second will be on the 26th April at 10am. Both will showcase all aspects of the technology and will last for approximately 1 hour, with an additional hour for questions and networking. Refreshments will be provided.
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More info on Korbyt:
Connect an entire enterprise with digital experiences that bring messaging to life from digital signage, to desktop and mobile devices.
Cloud & On-Premise
Cloud and on-premise hosting — both options are available, allowing Korbyt to be flexible and easy to scale for enterprises worldwide.
Robust Content Creation
Frequent updates drive engagement — Korbyt’s easy-to-use CMS makes this attainable.
Korbyt Cloud reduces server and IT costs, Enhances security and eliminates the need for software updates.
Proximity Marketing - Location-based content
Proximity Marketing uses cellular technology to send marketing messages to mobile-device users who are in close vicinity to a sign, changing the screen content depending on what is relevant to them.
Content on the move - Consistent Messaging
Embrace technological disruption and turn it into an advantage. Communication habits have changed dramatically with the rise of mobile phone use all around the world. The preferred channel to communicate, find information, browse and consume content, is increasingly becoming the mobile phone.
Get involved - Social Play
Gamification, the application of gaming principles to non-game situations, is one of the most effective approaches for improving engagement. It does this with the intention of motivating, modifying, or rewarding distinct behaviours. Utilising gamification, university campus’ can entice students to engage with and influence the activities around them.
Allow students to engage and ask questions through social media, by utilising a specific hashtag. This then allows the lecturer to choose and select a variety of questions to answer without being interrupted. It also allows for a more detailed follow up should the question require a more detailed answer.
Getting Around - Information & Wayfinding
Provide the right information to the right audience at the right time. Using the most appropriate visualisation channels, from LED displays to mobile, provide excellent support, service, wayfinding and information to students and staff. Give visitors direction guidance across the campus while also providing the latest university news and events. With its rich-media compatible format, any type of content can be displayed across the enterprise, no matter if you utilise LCD, LED or both.